![]() It showed before the Warfare department but now it's removed, it would be nice to see it return. Normal Hammer last upgrade goes from 200-0 damage but when upgraded stays at 250 damage.ĭo wanna poke about the Rapier status not showing damage boost from piercing. Weapon stats do not show actual stat gain or loss.Įxamples are Brutun hammer and normal hammer,īrutun hammer is supposed to gain 40-39 damage on first upgrade but keeps the 40 damage. So instead of going from 2-3 anima slots with the card you stay at 2, when you pick the card.Įdit: It will apply the anima slots in the next level. The Card that grant extra anima slots are nullified with a Crisis penalty "reduces maximum anima by 1." The Crisis penalty "Take 5 damage every time you enter shop and the control room" can be bypassed by doing save and quit, resulting when you load your save file not taking damage.įast Food department sometimes makes you unable to jump through the floor and progress, forcing the player to reload save file. Card that grants player hp when exiting elevator does not grant any health. Contract Reward that requires you to beat the first thanager in less than 5 minutes does not register, ending with you failing the contract. To unlock those new weapon you will have to clear Crisis 6 and Crisis 11. More specific about clearing Crisis 5 and Crisis 10. * Homing missiles, shockwave, cloak bomb, cloakaxe, scythe bodyguard do not, which will result in 0 damage. * Bleeding, poison, burning bypass defenses. However after the first world the defensive stats will increase to 5, so if you have anything that deals less than 5 damage enjoy that 0 damage output. More clarification about Defensive stats penaltyĪfter a couple of runs I noticed that the first world minions take reduced 2 damage. Imma just write down a list about somethings I experienced during my Crisis runs from 1-11.
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